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The Art Heist

PRICE HOW IT WORKS BOOK ACTIVITY

Put your team’s problem-solving skills to the test with The Art Heist.

An intense activity where you’ve been wrongfully accused of a spectacular art heist. To clear your name, you must work together to solve codes and puzzles before time runs out.

With only 60 minutes on the clock, you’ll need to quickly and efficiently decipher cryptic messages and clues to avoid being convicted of the crime.

The Art Heist is a challenging and exciting team-building activity, perfect for companies looking to strengthen team spirit during a conference or kickoff event.

Competition • Team-building • Indoors

Tricky • Engaging • Race against the clock

90 minutes

Group playing The Art Heist

Break the routine with an energising activity – choose from fun and challenging concepts

Example of challenges

The Art Heist challenges

Click on the image to enlarge the challenges. Participants also receive printed materials to help them solve the case.

Video

Watch a video to get a sense of our tricky activities

Price

On-Site Host

On-Site Host

SEK 250/person
On-Site Host + SEK 7,000

✅ Our host guides you through the activity from start to finish.

Minimum charge SEK 10,000

Self-Managed

Self-Managed

SEK 250/person
Support over phone included + SEK 0

✅ You receive instructions to carry out the activity from start to finish.

Minimum charge SEK 3,500

Remote Host

Remote Host

SEK 250/person
Remote Host + SEK 2,000

✅ Our host guides you through the activity from start to finish.

Minimum charge SEK 6,000

  • Location: Can Played at the office or conference venue
  • Language: English, Swedish
  • Team: 4–6 people per team
  • How: Printed evidence materials are distributed. One person per team downloads our app, where you receive tasks and submit your answers.
  • Group: Suitable for both small and large groups

How it works

On-Site HostSelf-ManagedRemote Host

On-Site Host

1

Presentation of the activity
ca. 10 minutes

The group is divided into teams of approximately 4-6 people, and a team captain is appointed for each team. The team captain’s only task is to download our app, which is used to receive and submit answers.

Our host delivers an energetic presentation to set the mood, explain the setup, and distribute the task materials to the teams.

Presentation of the activity

2

Game time
ca. 60 minutes

Now the fun begins! The teams have 60 minutes to prove their innocence. They tackle tricky challenges and use the task materials to complete the mission.

Participants can stay in the same room or spread out to different areas. The host is on-site for encouragement and support.

Game time

3

Wrap-up and winners
ca. 15 minutes

When time is up, everyone gathers to wrap up the activity. The winning team is announced and celebrated with applause and a symbolic prize.

Wrap-up and winners

Self-Managed

1

Presentation of the activity
ca. 10 minutes

Divide the group into teams of approximately 4-6 people, and appoint a team captain for each team. The team captain’s only task is to download our app, which is used to receive and submit answers.

When everyone is ready, the team captains scan the QR code from the instructions to start the activity. Printed task materials are distributed to each team.*

* The task materials will be sent to you via email and must be printed in colour and distributed—one per team.

Presentation of the activity

2

Game time
ca. 60 minutes

Now the fun begins! The teams have 60 minutes to prove their innocence. They tackle tricky challenges and use the task materials to complete the mission.

Participants can stay in the same room or spread out to different areas.

If you need assistance during the activity, you can reach us via the provided support number.

Game time

3

Wrap-up and winners
ca. 15 minutes

When time is up, everyone gathers to wrap up the activity.

The instructions include a link to the final results for announcing the winning team.

Wrap-up and winners

Remote Host

1

Presentation of the activity
ca. 10 minutes

The group is divided into teams of approximately 4-6 people, and a team captain is appointed for each team. The team captain’s only task is to download our app, which is used to receive and submit answers.

When it’s time to begin, you join a video call where our host delivers an energetic presentation to set the mood and explain the setup. Each team also receives printed task materials.*

* The task materials will be sent to you via email and must be printed in colour and distributed—one per team.

Presentation of the activity

2

Game time
ca. 60 minutes

Now the fun begins! The teams have 60 minutes to prove their innocence. They tackle tricky challenges and use the task materials to complete the mission.

Participants can stay in the same room or spread out to different areas. The host is present throughout the activity for encouragement and support.

Game time

3

Wrap-up and winners
ca. 15 minutes

When time is up, everyone gathers to wrap up the activity. The winning team is announced and celebrated with fireworks and applause.

Wrap-up and winners

Book a Demo

During a video meeting, we answer your questions and guide you toward a successful activity. Book a demo

FAQ

Do we need to prepare anything before the activity?

The only preparation required is dividing the group into teams of approximately 4–6 people and appointing a team captain for each team to download our app.

We recommend doing this in advance to ensure everything runs smoothly.

What’s the difference between Self-Managed or having a Host?

If you have a host on-site or via video call, we handle everything from introduction to conclusion.

If you’re playing in self-managed mode, you’ll receive all necessary instructions. Phone support is included.

When do you need to know the number of participants?

We need to know the number of participants at least 2 days before the activity.

If we choose the self-managed option, how do we get the task materials?

You will receive the materials via email. Print them out and distribute them to each team before the activity.

Can we test a demo ourselves or book a live demo?

Yes, both options are available! Contact us to test a demo on your own, or book a live demo with one of our event hosts. Book a demo here.

Can we add our own challenges/questions?

Yes, it’s possible and very popular! Adding three custom questions and tasks costs 3,000 SEK. Watch the video for a full explanation.

More Questions and Answers

Why choose Happy Spider

  • Fun and tricky concepts that build team spirit.
  • Perfect for both small and large groups.
  • Simple, engaging, and highly appreciated.

Read customer reviews

We have many satisfied customers

“The activity was highly appreciated and a great success. Exactly what we were looking for; an activity filled with laughter and interaction even though we were spread out in five different places in the Nordic.” – Susanna J. Canon Svenska AB

Our clients

World-class kick-off & team building

We are experts in kickoff and team building activities. Choose from ready-made concepts or tailor your own activity.

Our activities get 4.8 out of 5

Happy Spider betyg

Team building in your city

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Contact us

 Slottsbacken 8
 Box 11180, SE-100 61 Stockholm
 event@happyspider.se
Corporate ID 559040-8489
© Copyright Happy Spider • World-class kick-off & team building • Indoor, outdoor & remote
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